![]() This isn’t like Uncharted where failure is caused by not perfectly following a script. What’s brilliant is that Dead Space 2 does this while accounting for player failure. Instead of chasing after a fear returning players would be inoculated against, Dead Space 2 digs into the panic that comes with knowing. It’s not a transition to action, but an upped intensity of existing action. You can know every level like the back of your hand, have an optimized loadout, and a stacked inventory and still burn through everything if a fight goes wrong. ![]() Surviving in Dead Space 2 isn’t any easier, especially on the suggested difficulties. It makes perfect sense to let Isaac be capable and up the challenge as a result. ![]() Trying to recreate the exact same struggle of Dead Space would’ve been next to impossible, especially given protagonist Isaac Clarke’s experience. These arguments seem to take issue with Dead Space 2 for not being another game entirely, rather than taking it for what it is.ĭead Space 2 is an action-packed thrill ride that makes you hurt for every victory. I’ve heard many arguments about how Dead Space 2 loses sight of what made its predecessor harrowing, that it’s not really a horror game, that it’s unsubtle. This article contains spoilers for Dead Space and Dead Space 2, if you want to avoid spoilers ahead of the release of the remake.
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